After receiving 3DBodyPaint by Maxon last week and working through the short tutorials I have to say that the program has to be one of the best I've used. It's stable and intuative, especially if your already aquainted with Photoshop. 3D Body Paint allows you to paint in multiple channels (layers) at the same time, create masks, set individual blend modes for your layers, brushes and colors (again much like Photoshop). New brushes are easy to create either from scratch, or you can import bitmaps drawn in other paint programs. While working in the Texture View you can select to "Show UV Mesh" to be used as a guide while painting your textures (the UV mesh is a 2D, flattened version of the model that you're working on) or you can actually paint your texture onto your model in real time. Combining both methods works extremely well and is very acurate.
The only draw back to 3D Body Paint that I've seen so far is memory usage. It can be a bit of a pig on RAM but this can be avoided in two ways...a RAM upgrade or by working efficiently ie. flatten multiple layers, keeping your layer resolution to a reasonable size etc. Mac users may not feel comfortable in the unMac like interface but I think that the quick rendering engine (same one used in Cinema 4DXL) and the incredible power of this paint program as a whole, are more than a fair trade off.
Because everyone has a different learning curve it's a good idea to work through the tutorials. Don't buy into the notion that you'll be a pro in just a few minutes. The program isn't that nasty to learn but you can save plenty of frustration by taking your time and doing the work. In a couple of days you should be chomping at the bit to do your own models.
Happy rendering!!
Ron7
Ron Pfister
http://www.imaginationmagic.com
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