I have no idea how to load a bmp and use it to texture meshes in hlsl using SharpDx Direct3d 11
I have no idea how to load a bmp and use it to texture meshes in hlsl using SharpDx Direct3d 11
you are writing C# code using SharpDX on an hisi chip platform ....
I would suggest that is way too technical for this forum, although there may be some members here with such experience
you might be better off in a programming forum, such as www.stackoverflow.com ?
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