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  1. #21

    Default Re: Making a bitmap logo spin in Xara3D Part 2

    After looking into that 3D simsmj globe and figuring out the method, I realized we can use the alignment function to step these rotating logos up a bit. Notice there are several different extrde depths, because there are several shapes piled on top of each other with different settings

    Click image for larger version. 

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    Yes, yes, and what if the core is made of CHEESE?

  2. #22
    Join Date
    May 2001
    Location
    Dundee, Scotland, UK
    Posts
    1,081

    Default Re: Making a bitmap logo spin in Xara3D Part 2

    That's a good looking 3d logo, that.

    It's a matter of taste, really, but I think the extrude steps are a bit heavy-looking, so these days I mostly reduce them by typing Ctrl-A, then going to the Font Size field and setting something between 200% and 400%. This expands the x- and y-axis dimensions, but doesn't touch the z-axis (extrusion), so objects look thinner front to back. You then need larger extrude settings to achieve a given thickness, giving you much finer control.

    Mike
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #23
    Join Date
    Oct 2006
    Location
    StPeters, MO USA
    Posts
    10,819

    Default Re: Making a bitmap logo spin in Xara3D Part 2

    alpinedigital and simsmj those are both very fine.
    Larry a.k.a wizard509

    Never give up. You will never fail, but you may find a lot of ways that don't work.

  4. #24
    Join Date
    Feb 2018
    Posts
    7

    Default Re: Making a bitmap logo spin in Xara3D Part 2

    nice thing thank you.

  5. #25
    Join Date
    Feb 2021
    Posts
    5

    Default Re: Making a bitmap logo spin in Xara3D Part 2

    In Xara3D, you set the line spacing to 0, and every new object is imported on a new line, that is, after each object, you type a Carriage Return character

 

 

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