All parts are good to cook in my sheeps! I have colorized them here to show how they are named inside the brush.
For the needs of the brush and the articulation of the neck, the legs, the back and the tail, these parts are structured in several groups.
You can cook them at two stages: the "brush" stage and the "shapes" stage.
Sheep-a is the quickest to colorize (at the brush stage, right click on a color in the color bar) and sheep-f the most customizable after converted to shapes (that's what I call the "shapes" stage). The other brushes are intermediates.
THE PROCESS:
1. If you open the Name Gallery before converting any brush to shapes, you see the different parts names, but you cannot select the parts (there are no small circles to check at the left of the names).
2. Draw and place correctly a line with the brush called "Sheep-f" (I add this brush below because it has newly added settings);
3. keep this line selected and go to the shapes stage (Arrange/Convert line to shapes). Now you have a group of shapes instead of a line and of course the object couldn't be edited as a line again. As you see, the feathering which was present in the original objects is coming back.
4. Create a new layer and click on the "Move" button above the Layer Gallery. That will move your line to this layer. Then lock the other layers; this is the easiest way to select only what you want edit because names checked in the Name Gallery select all what has this name in the active layer.
5. Zoom on one or three sheeps for more ease and open the Name Gallery; now you can select the objects by their names (check the white small circles, they become red); note that the shapes are selected and can be edited (even moved) independently from the group.
6. Select the four part named "Body" (1 to 4) and open the "Fill Tool" (F5); now fill centers and handles are visible; Ctrl+Shift+click on one center or handle will select ALL centers or handles!
IMPORTANT! I have chosen elliptical filling while creating the objects because it keeps the filling proportional to each shape in its x and y direction!
7. Keeping all centers or handles selected, click on a color in the color bar; press "Tab" to switch from handles to centers and select a color again. You can switch to the different kind of fills, and even introduce bitmaps in your filling, but don't forget: if you want the bitmap image fitted to the shape, you must chose "bitmap" just after "elliptical"! You can also move the centers and handles with the arrow keys (note that moving the handles with the arrow keys can create interesting randomizing effects) and do the same for transparency.
TIP: if you simple click on the center or handles of a single shape you can edit it individually!
8. To apply shadows, do it only to the shapes selected toghether by their name. WARNING ! DO NOT APPLY SHADOW TO THE WHOLE GROUP SELECTED BY THE SELECTOR TOOL at the "Shapes" stage, otherwise the names structure will be lost!
All parts are good to cook in my sheeps! I have colorized them here to show how they are named inside the brush.
For the needs of the brush and the articulation of the neck, the legs, the back and the tail, these parts are structured in several groups.
You can cook them at two stages: the "brush" stage and the "shapes" stage.
Sheep-a is the quickest to colorize (at the brush stage, right click on a color in the color bar) and sheep-f the most customizable after converted to shapes (that's what I call the "shapes" stage). The other brushes are intermediates.
THE PROCESS:
1. If you open the Name Gallery before converting any brush to shapes, you see the different parts names, but you cannot select the parts (there are no small circles to check at the left of the names).
2. Draw and place correctly a line with the brush called "Sheep-f" (I add this brush below because it has newly added settings);
3. keep this line selected and go to the shapes stage (Arrange/Convert line to shapes). Now you have a group of shapes instead of a line and of course the object couldn't be edited as a line again. As you see, the feathering which was present in the original objects is coming back.
4. Create a new layer and click on the "Move" button above the Layer Gallery. That will move your line to this layer. Then lock the other layers; this is the easiest way to select only what you want edit because names checked in the Name Gallery select all what has this name in the active layer.
5. Zoom on one or three sheeps for more ease and open the Name Gallery; now you can select the objects by their names (check the white small circles, they become red); note that the shapes are selected and can be edited (even moved) independently from the group.
6. Select the four part named "Body" (1 to 4) and open the "Fill Tool" (F5); now fill centers and handles are visible; Ctrl+Shift+click on one center or handle will select ALL centers or handles!
IMPORTANT! I have chosen elliptical filling while creating the objects because it keeps the filling proportional to each shape in its x and y direction!
7. Keeping all centers or handles selected, click on a color in the color bar; press "Tab" to switch from handles to centers and select a color again. You can switch to the different kind of fills, and even introduce bitmaps in your filling, but don't forget: if you want the bitmap image fitted to the shape, you must chose "bitmap" just after "elliptical"! You can also move the centers and handles with the arrow keys (note that moving the handles with the arrow keys can create interesting randomizing effects) and do the same for transparency.
TIP: if you simple click on the center or handles of a single shape you can edit it individually!
8. To apply shadows, do it only to the shapes selected toghether by their name. WARNING ! DO NOT APPLY SHADOW TO THE WHOLE GROUP SELECTED BY THE SELECTOR TOOL at the "Shapes" stage, otherwise the names structure will be lost!
Each kind of rabbit is made of only one group of several overlaid shapes whith different settings. At the "shapes" stage you can select the different layers by their names and play with their colors and transparency settings. Changing their transparency types can also give superb results.
But the most interesting to alterate them is replacing the original bitmaps by some alterated versions like in the below three objects (see the tutorial in next post).
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